Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 6 de 6
Filter
1.
4th IEEE International Conference of Computer Science and Information Technology, ICOSNIKOM 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2274501

ABSTRACT

Covid-19 pandemic limit human mobility and interaction among others. This limitation includes attending a health center to do health checking. The Indonesian government urges citizens to check their health through electronic health, also known as e-Health. The use of e-Health is to give basic information about general health and simple checking on Covid-19 symptoms. The elderly is those who are vulnerable to Covid-19 infection and accessing e-Health would be an answer for the elderly to access basic health facilities and information during the pandemic. Additionally, the emergence of the metaverse raises the possibility to integrate the application of the e-Health system into it, to simplify and integrate the data of users who have e-Health accounts. Unfortunately, the ability of the elderly to access information technology is still questioned. This research tries to capture the perception and the acceptance of elderly people in accessing e-Health and using metaverse in Indonesia. The study will be conducted using a quasi-experimental method in the City of Surakarta. Respondents will be asked to fill out questionnaires about their understanding of e-Health and metaverse before and after treatment conducted by researchers. The anticipated result indicated that the elderly in Surakarta finds difficulties in accessing e-Health and metaverse due to a lack of information on how to use it. This finding indicates that government policy on e-Health system use is not accompanied by acceptance strategies for the elderly, as a vulnerable group to Covid-19 infection. Moreover, when the e-Health system is combined with the utilization of metaverse. © 2022 IEEE.

2.
Frontiers in Environmental Science ; 10(August), 2022.
Article in English | CAB Abstracts | ID: covidwho-2163004

ABSTRACT

Cibodas village is one of the villages in the regency of West Bandung, which shows potential for agrotourism and a creative economy. However, the dynamic environmental changes in the post-COVID-19 era have presented challenges to developing these economic potentials. Therefore, creating a model to develop agrotourism and a creative economy in Cibodas village is necessary. This study aims to create a system dynamics model with a causal loop diagram (CLD) based on the village innovation system framework to develop the agrotourism-creative economy in Cibodas village. Both qualitative and quantitative approaches are used to identify the main variables and to develop and review the CLD. The quantitative approach provides researchers with three main variables that must be involved in the study, namely, the general innovation infrastructure, specific industrial clusters, and intermediation. The three variables are interrelated and form a CLD. The formed CLD was further explored with a qualitative approach in the form of an in-depth interview and focus group discussions (FGDs) with several key informants: the Head of the Agronative Cooperative, the Head of Cibodas Village, and the Regency Tourism and Culture Office (Disparbud) of West Bandung. Based on the results of the scenario for the existing conditions for a 24-month period, it was found that the innovation infrastructure variables had increased by 10.94% and the intermediation variables had increased by 0.22%. The simulations were carried out by increasing the intermediation intervention twice as much as that of the existing conditions. Hence, the innovation infrastructure variables increased by 18.01% and the intermediation variables increased by 0.05%. Cibodas village would take advantage of these R & D products to help its creative economy actors produce more products having a high-selling value. Moreover, by employing this strategy, they could also help their creative economy actors increase the absorption of an innovation to have such a high competitiveness.

3.
Anaesthesia, Pain and Intensive Care ; 26(5):689-694, 2022.
Article in English | EMBASE | ID: covidwho-2114973

ABSTRACT

Background & objective: Patients with COVID-19 have Acute Respiratory Distress Syndrome (ARDS) which progresses to lung edema and disorders of the liver, kidneys and heart associated with cytokine storms, which are the body's immune response to SARS-CoV-2. SARS-CoV-2 patients showed clinical neutrophilia, increased D-Dimer and increased IL-6. In addition, increased lactate dehydrogenase and increased aminotransferase are often found. This study aimed to analyze the clinical relevance of increased IL-6 and lactate in the first 24 hours of ICU-admission of COVID-19 patients in predicting mortality rate. Methodology: This study was a retrospective cohort design. The study was conducted in the Intensive Care Unit (ICU) of Dr. Moewardi Surakarta Hospital. The study was conducted by tracing the medical records of COVID-19 patients treated in the ICU of Dr. Moewardi Surakarta Hospital during the period of March 1, 2020 to March 31, 2021 that met the admission criteria. The patient's mortality assessment is seen as the patient's condition for a maximum of 30 days after discharge from the hospital. Result(s): Variables that meet the regression model are the lactate levels (OR = 3,143;P = 0.064) as well as the IL-6 levels (OR = 25.41;p<0.001). AUC score of 86.9% with significance of < 0.001. IL-6 levels and lactate levels in the study can be used as predictors of mortality rates with 95.7% sensitivity and 60% specificity. Lactate levels in COVID-19 cases in severe cases can be related to lung damage and tissue damage. Lactate levels have also been recognized as a marker of poor prognosis in patients with COVID-19. IL-6 as a predictor of mortality risk has been recognized and the administration of IL-6 inhibitors in COVID-19 patients may lower the risk of mortality. Conclusion(s): Raised IL-6 and lactate levels in this study can be a predictor of the mortality rate of COVID-19 patients within 24 hours of ICU-admission. Copyright © 2022 Faculty of Anaesthesia, Pain and Intensive Care, AFMS. All rights reserved.

4.
7th International Conference on Business and Industrial Research, ICBIR 2022 ; : 167-170, 2022.
Article in English | Scopus | ID: covidwho-1922662

ABSTRACT

This study develops a virtual booth implementation measurement model in e-commerce to increase customer intention to use and then buy. This development is based on this pandemic period. The use of e-commerce has become a place of buying and selling, so new innovations in the system are needed to increase visitors to the e-commerce system to buy. Thus, in this study, we develop a success measurement model for implementing a system based on the IS success model developed by Delon and Mclean. This study uses the variables Information Quality, Service Quality, Exhibition experience, System Quality, exhibition Satisfaction, and intention to use. This variable can play a role in helping determine the effectiveness of the implemented information system. Furthermore, this research will be used to measure respondents' quantitative analysis using the system. © 2022 IEEE.

5.
International Journal of Emerging Technology and Advanced Engineering ; 12(3):19-23, 2022.
Article in English | Scopus | ID: covidwho-1789991

ABSTRACT

The rapid development of technology provides changes in human life in carrying out activities. One of them is SMEs that can have an impact on ornamental fish SMEs. This development is very rapid with the Covid-19 pandemic changing the economy, especially income for SMEs has decreased. Another problem with the pandemic is the existence of social restrictions in all activities, thus limiting the activities that can be done specifically for contest events. Innovation in contests requires technology to expand the range of participants to participate in contests. The combination of contests with technology creates virtual contests. Design development with a user center design approach with FGDs with related parties. The result of this research is a virtual contest application design. User-customized contest application features that play an important role include: Event Organizer can create events, create event categories, enter judges, create evaluation categories, accept participant registrations, provide information on contest results. Jury users can judge according to the event category. Participants register for the contest event and get the contest results. Administrators manage events that occur. Developing a virtual contest design in this mobile application can help ornamental fish lovers to participate regardless of the distance, place, and time of the contest. The innovation contest provides more information to help new/deserved customers get quality ornamental fish for the contest. Contest innovation requires technology to generate virtual contests. Virtual contest contests can help broaden the range of participants who can participate in contest events. © 2022 by the authors.

6.
Innovative Marketing ; 17(2):137-148, 2021.
Article in English | Scopus | ID: covidwho-1282785

ABSTRACT

The COVID-19 pandemic that plagued the world has resulted in many e-learning software that drove virtual learning activities to jump sharply and began to replace face-to-face meetings. This paper aims to find out the influence of digital readiness, technical and information quality, instructor quality, e-learning adoption and attitude on consumer engagement, and consumer satisfaction with e-learning performance. The study was conducted in the form of a quantitative survey at Duta Wacana Christian University in the Special Region of Yogyakarta, Indonesia, over the period from June 2020 to September 2020. The study sample using the purposive random sampling technique consisted of 175 students as respondents. Various statistical methods, including descriptive and structural equation modeling, were used to analyze the data and test the hypotheses of the model. Key findings were that there is a statistically direct impact of digital readiness, technical and information quality, e-learning adoption and attitude, and instructor quality on consumer engagement, and thus consumer engagement influences consumer satisfaction positively and significantly. With these results, tutorial activities need to be implemented for the use of popular e-learning software and related technological literacy, because the need for e-learning software will be even more massive in the future. © Singgih Santoso, 2021

SELECTION OF CITATIONS
SEARCH DETAIL